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Laser Cannon
The laser pulse cannon is the primary weapon on most Star Command ships. It is also favoured by the enemy. Due to its unique way of recharging using solar energy. It will never run out of power, making it a very useful weapon. The various laser level upgrades are listen below:
Note: Brightness: How long the laser will last before it starts to fade away. Speed: How quickly the laser fire travels. Power: The maximum damage that the laser can do. |
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Level 1 Laser
Brightness: 20 Speed: 20
Power: 10 |
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Level 2 Laser
Brightness: 22 Speed: 22
Power: 15 |
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Level 3 Laser
Brightness: 24
Speed: 24
Power: 20 |
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Level 4 Laser
Brightness: 26
Speed: 26 Power: 25 |
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Level 5 Laser
Brightness: 28
Speed: 28
Power: 25 |
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Level 6 Laser
Brightness: 30
Speed: 30
Power: 35 |
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Level 7 Laser
Brightness: 30
Speed: 30
Power: 40 |
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Level 8 Laser
Brightness: 30
Speed: 30
Power: 45 |
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Level 9 Laser
Brightness: 30
Speed: 30
Power: 50 |
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Level 10 Laser
Brightness: 30
Speed: 30
Power: 75 |
Optional Weaponary
The following weapons and tools, are installed on your ship and you may purchase ammunition for them before each level. |
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Neutron Propulsion Enhancer
Dramatically increases speed temporarily. Useful for crossing large distances and escaping homing weapons and/or enemy ships. |
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Plasma Relay
Emits a strong blast of plasma, destroying most things that get in its way. Useful for destroying several enemy ships/turrets at the same time. Be careful of reflective shields. |
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Laser Guided Torpedo
Basic homing weapon. Will follow the target it has been locked onto. Not very manuverable, so it is recommended to have the ship roughly aiming at the target when firing. Will only fire when locked. |
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Positronic Convergence Disc
Long Range Homing Weapon. Does a fair amount of damage. Self aligns to target before it moves. Accelerates to a very fast speed. Useful against turrets and slow moving spacecraft. Will only fire when locked. |
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Guided Electrostatic Orb
Manuverable homing weapon. Does a small amount of damage and also causes a power failure on impact, temporarily disabling the target. Will only fire when locked. |
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Electrostatic Field Converter
Creates a field around the spacecraft that will do a light amount of damage, but will cause a temporary power failure in all enemy craft that are within close proximity of the Star Fighter |
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R.B.M Mine
Powerful mines that will gravitate towards nearby objects and will detonate when near. Will also damage you, so keep your distance after they have activated. Especially useful against still targets. |
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Light Bending Field Advanced Stealth System
The Light Bending Field Advanced Stealth System creates a field that curves light and all kind of scanning waves around the craft making it difficult to detect and impossible to lock onto. Very useful for confusing and ambushing the enemy. |
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Kinetic Field Disruptor
This blast of disrupting energy will detonate most explosve devices in the nearby area, aswell as dissipating laser fire. Be careful when using near a Photon Compression Bomb |
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Photon Compression Bomb
An awesome weapon that will destroy most things. Is a guided weapon, but is slow moving making it difficult to use against enemy ships, but it is very effective against clusters of turrets or other still targets. |