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Introduction
You are an elite captain. You have been awarded your own
Class A Starfighter to use on missions against the alien race the humans
are currently waging war against. Your ship is the pinnacle of human spaceship
technology with the highest standard of manuverability, largest capacity
of secondary weaponry, and upgradeable speed and lasers. Your enemies
are as numerous as they are ferocious. Survival is not guaranteed.
Weapons
Each secondary weapon you can hold can lock on targets
or not, can be offensive or defensive weaponry. The table below shows
the locking ranges for homing secondary weapons.
| Weapon |
Locking Range |
| Laser guided torpedo |
500 |
| Positronic convergance discs |
1000 |
| Electrostatic orbs |
300 |
| Photon compression bomb |
300 |
Miscellaneous
If your shields get low, run!
I don’t know how many times I’ve saved myself from certain
doom simply by running away from enemies to let my shields regenerate.
Once they reach a critical point, it is advisable to run as quickly as
possible away from the enemy. Note that speeders still can catch you if
you attempt to run away from them, as well as black hole bombs. Mine layers
are a possibility, but only if your speed is lower than a certain amount.
Use your secondary weapons!
If you are facing a reflective shield ship and you are way too close to
avoid reflected lasers, then fire a torpedo or disc to damage and possibly
destroy the ship. Electrostatic orbs are best used if you want to buy
some time to escape or to deal damage. Large groups of turrets or the
alien base are perfect targets for a PCB, as one will do the job. Stealth
systems are great for avoid getting locked by enemy weapons. Your weapons
were meant to be used, not just for show!
Use your allies.
If you have an ally, even just one ship, they can help you destroy ships
that you may have difficulty destroying since they have an unlimited supply
of secondary weapons. They can also serve as a valuable distraction when
you are facing huge groups of enemy ships in order to sneak up on a few.
Before starting level 30, spend all your credits.
Seriously. Number 1, all the extra weaponry will be a great help. Number
2, if you don’t, all the extra credits will go to waste. If you
hit the maximum amount on secondary ammunition (that is highly unlikely),
then use it on ship upgrades. Unless credits can be carried to the next
game you play, they all just disappear.
Remember, space station shields recharge.
This is both a good thing and a bad thing. It’s good on level 15
since the space station can recharge during a momentary ceasefire. It’s
bad on level 30 since any damage you have dealt to the space station will
go to waste. Either way, the recharge limit is 500.
Walkthrough
Level 1-4
These levels are fairly simple: Just follow instructions and progress
through each level.
Note that the speed boost of the propulsion enhancer is only maintained
if you keep moving forward.
Level 5
This level is just as simple as the target practices. Just shoot until
the asteroid breaks up. Then blast the fragments until they’re nothing
but dust. Repeat.
Level 6
As the mission briefing states, there is a basic defence ship stranded
out in space. Even though it recommends purchasing propulsion enhancers,
you could reach the ship just as easily without. When you laser the ship,
hit the ship from the side or from behind so it can’t shoot you.
Level 7
Here, you get to use allies in a battle against enemies. What I normally
do is turn around and give the order to attack just as I begin moving
forward. This enables you to keep your ally near you. There are two defence
ships coming from the bottom and from the top. Focus on one group and
then turn around to face the other. You should make quick work of them,
unless one of them launches an orb.
Level 8
Reading the mission information, it seems that this turret will be quite
a challenge to destroy. In fact, it is rather easy to destroy once you
know where to shoot it if you’re using lasers. If you stay at the
limit of the laser’s range, by the time the laser reflects off the
turret, it will fade away before it reaches you. Also, take advantage
of the fact the turret turns slowly and shoot it from behind. Keep in
mind it can launch the same laser guided torpedoes you can launch yourself.
Positronic discs have a greater range and you’ll be basically picking
him off. Just be careful not to forget that there are defence ships trying
to stop you from destroying their precious turret.
Level 9
Speed is of the essence in this mission. You also get introduced to a
new ship, the speeder. No matter how much you upgrade your speed, you’ll
never match that of a speeder. Its favourite (and only) tactic of destroying
enemies is to rush them, and then back off as their target tries to turn
around to shoot them. This is extremely annoying to me, but the fact that
they charge mindlessly at first can be exploited to your advantage. When
one gets close (you are checking the distance, aren’t you?), turn
around and reverse in the same direction the speeder is approaching. Once
you attain that position, just keep lasering until he goes down. If he
manages to get away, don’t follow; or you’ll just end up as
scrap metal. Continue reversing and try again. If you are not attacking
a speeder, you should be approaching the cargo ship. What I recommend
doing is to command your allies to attack the primary target. A speeder
or two may try to kill them, but almost all the time you allies will live.
Use the propulsion enhancers dropped by the dead speeders to narrow the
distance to the cargo ship. Once there, shoot until the ship explodes.
Even though you have completed the objective of the mission, you can still
go out and kill speeders for the enhancers they drop, as they will come
in use later.
Level 10
From this point on, the game will be throwing more difficult missions
as you progress. This level has one speeder, two defence ships, and four
basic turrets. From the location you spawn, you’re pinned between
the speeder and the two defence ships. The speeder will approach from
above and the defence ships from below. I opt for the speeder, since it
uses no secondary weapon and there is only one of them. Once the speeder
is toast, back away from the defence ships for a bit to allow your shields
to recharge. The turrets may change the location of your closest enemy,
but the ships will eventually show up as closest and you can focus on
them without interference from the turrets. When handling the turrets,
keep in mind that “basic” means only lasers and no reflective
shields. These also turn slowly and can be shot from behind. Spiral in
to the turret without getting to close and blast it from behind. Use this
tactic on all four.
Level 11
In this level, we meet a ship that is rather similar to the speeder: the
mine layer. This ship is quite fast, but has poor manuverability, meaning
it can’t turn as fast. As the name states, this ship will drop mines
that do a whole lot of damage in a moderately large blast radius (it actually
stretches slightly beyond the explosion). Three to four blasts can kill
you, so following it is not exactly a good approach. There are two of
these mine layers and five defence ships as far as I know. Your ally will
do well against the defence ships, but doesn’t realise that mines
can and will be dropped by the mine layers, therefore making him a poor
choice to fight the mine layers. Try to approach the mine layer from the
side and laser him before he gets away and manages to leave you highly
damaging gifts. On the other hand, if you do destroy him, he leaves you
with a gift you can actually use: an RBM mine. These mines are not the
same as the ones they drop, as the RBM will gravitate to nearby objects
and explode when they get close enough. They can do severe damage to other
ships, including yourself if you’re not careful! They’re also
good for using against ships following you.
Level 12
At first, the level may seem just like level 5, but don’t be fooled.
There are 5 stealth ships lurking out there and they fight in groups.
Though they have no secondary weapon, they are extremely lethal since
they have groups of two or three with lasers ranging from levels 2-4.
With the tremendous amount of firepower directed at you all at once, you’ll
be dead in a matter of seconds. However, you can destroy even a group
of three if you shoot them down in those precious seconds you have to
use. You’ll see the distance for a nearby asteroid, but soon the
target will change signifying stealth ships are on the approach. The only
way you can tell where they are is the engine exhaust or their shields
when you shoot them. They will leave 5 seconds of use of the LBFASS (Light
Bending Field Stealth System) each and will prevent enemies from using
homing weapons when the system is in use. Press ‘z’ to activate
the system and ‘z’ again to deactivate the system whenever
you wish to end its effect. The stealth ships are divided into a tight
group of two and a looser group of three. The pairs will be the first
attacking you. The triplets can be eliminated one by one. Then you can
safely destroy the two asteroids.
Level 13
Given the fact that you have acquired two long range attack ships, this
level will be very easy to do. When you start, you will notice your allies
are already firing torpedoes at the turrets. There will also be a basic
defence ship approaching from below. Try to save both you ships. Switch
the command to “follow” and get the ships within 1000 units
of the nearest enemies, but no closer than 500. There are three groups
of turrets, each group with two basic turrets guarding an advanced turret.
One group is also protecting laser guided torpedoes (10) stored in containers
that can be shot open. Repeat for the other two groups. As I see it, this
is more of a test of patience.
Level 14
Here’s where the neutron propulsion enhancers you saved from level
9 (if you did collect them after the mission) come into use for the first
time. Four basic turrets will be guarding the wormhole and limitless numbers
of speeders and mine layers will be assaulting you. Often, the ships come
in groups of three-one speeder and two mine layers. The speeder will come
first to annoy you, and then the mine layers will pulverize you with mines.
Unless you want to collect more mines and propulsion enhancers, I would
just get the heck out of there instead of fighting it all out. The turrets
will do little to stop you, as you’ll end up zooming past them.
There are another 2 reach location type missions later on, so collecting
is optional. If you have a thing for speeders and mine layers, be my guest
and keep blowing them up.
Level 15
This level will most likely make you more miserable than any other level
(with the possible exception of level 20) now that yet another ship is
added to the alien fleet. Long range laser ships have the longest range
of any weapon. The long range laser is extremely powerful and can travel
great distances (from what I have seen, about 3000 units). Unfortunately,
more defence ships guard these ships. Fortunately, they turn slowly and
are big targets, making them a little easier to kill. The base is considered
an ally, but you cannot give the station orders, even though they can
be cycled through. The shield of the station reads 750, but once it goes
below 500, it can only recharge to 500. Above that, it won’t charge
at all. When you first start, a lone long range laser ship will be waiting
above you. When you get there, you’ll notice he is not able to line
up a shot. Show him the effects of lasers at close range and then head
for the base. Even though the ships have long range lasers, they aren’t
smart enough to realize that they can stay out of the space station’s
turret range and charge it instead. Simply rushing the attack groups is
suicide. The attack force is divided into two main groups, one approaches
from above the base, the other from the right. Each main group consists
of 2 to 4 sub-groups consisting of one laser ship and 3 or 4 defence ships.
Stay near the base and attack the closest enemy to you and the station
may help out a little. The turret will always point to the nearest enemy
to it. If you shields get low, you can hide in the space station. The
station will take the hits, but you will still be there to protect it.
This level will test your abilities to destroy enemies since you can get
overwhelmed if you take too long to destroy a ship.
Level 16
Now is the time to restock on some weapons you may have used in the previous
level. Two basic turrets, one speeder, and three stealth ships protect
the ammo reserve. Be warned that the turrets have level 6 lasers and will
kill you easily. The reserve itself has three electrostatic orbs, two
convergance discs, three kinetic fields, and an electrostatic field converter.
Quite an arsenal. This weaponry will become useful later. Also, the mission
states that you can collect the weapons at your leisure, but they force
you to take at least what was in the containers.
Level 17
Ever feel that aliens like creating ships? Now they’ve developed
an advanced attack ship, defined by red marks on the sides of the hull.
The shielding is 4 times as powerful as that of a defence ship and can
hold convergance discs, electrostatic orbs, and torpedoes (as far as I
can tell). I also have seen them drop RBM mines, even though I have not
seen them use the mines. When you get there, immediately charge the main
target destroying any defence ships that get in your way. Keep shooting
until the ship goes down. When the ship is destroyed, hit the hyperspace
and get out before the defence ships overwhelm you. In the past, when
I played this level with a cheat, I rushed in only to find that the advanced
attack ship became the level 10 laser ship in level 23!
Level 18
Finally, the humans get a new toy to play with. A very destructive toy.
The PCB (Photon Compression Bomb) is extremely powerful. On one occasion,
I got caught in the blast radius and found that my shields instantly drained
from 100% to –574%! I was also three-quarters out of the blast radius
at the time. This weapon is locking, but moves slowly. That won’t
matter since we’re using it against motionless targets. Find the
bomb, destroy the turrets guarding it, destroy the two basic defence ships
that come to pester you and collect the bomb. Fly in, lock on a turret,
deploy the bomb, and run. Simple unless you got destroyed. In that case
just move the respawn point away from the blast radius if you managed
to deploy the bomb. If not, try again and get out with a propulsion enhancer.
Level 19
Secret mission eh? Well, we’re off to race to another location again.
This time, the advanced attack ships have replaced some speeders. If you
notice a reading of the shield of the primary target, ignore it as it
is only the strength of the shield on the space station and the enemies
won’t attack it. Use any propulsion enhancers you have to get there
and only destroy enemies if is absolutely impervious to destroy them.
Be wary of convergance discs that the advanced attack ships fired.
Level 20
If you recall the guide for level 15, I mentioned level 20 being a huge
pain. Now you can find out what that huge pain is. Once again, the aliens
have managed to create another ship type. This time, it’s more or
less like a moving turret. It bears reflective shields that will make
you shoot yourself while the ship itself is shooting you. Not exactly
good. Even though you are provided long range attack ships, they won’t
last long and neither will you, especially if you have high powered lasers.
They may manage to destroy a few, but soon they’ll get overwhelmed
and start using lasers. When that happens, they hurt themselves and eventually
die. That is your cue to run away. When you have reached a long distance,
(I would recommend about 3000 units) turn around and shoot. This enables
you to shoot the ships at the farthest possible distance. Use any secondary
weapon you can, including kinetic field disrupters since they dissipate
laser fire. From what I’ve seen, there are 8 ships to contend with.
Level 21
If you’re expecting reflective shield ships to be here, or any other
level from now on besides 30, relax. There are no reflective shield ships
until the final level. Once again, we are chasing down a cargo ship to
prevent it from delivering radioactive powder to the aliens. This level
is basically the same as level 9, but mine layers are a new factor. They
are actually faster than the ships you get, thus making them vulnerable
to them. What I would do is make them follow until the only enemy ahead
is the cargo ship, so that you can get them to rush the cargo ship without
interference. One weird thing I found on this level is the fact that there
is an asteroid sitting below you and that a speeder is underneath it.
The weird part of this is the fact that the speeder’s engines are
firing, but the ship is not moving and that you can’t shoot it down
(nor can it shoot you). Is Ben trying to tell us something, or did he
forget to delete it off the game. Anyway, just blow up the ship and then
zoom off/collect goodies.
Level 22
Long range laser ships will be the main feature in this level. In fact,
these laser ships will be the only alien ships you meet in this level.
I hope that you can live through the beep that sounds when a weapon is
locked on you since the lasers will trigger that alarm and will continue
going off until the long range laser fades awa. Destroy as many as you
can before you are forced to run away. Then, turn around and stop. If
you reverse, you will still be running away since the ships travel slower
than you do in reverse. Keep in mind that they will not fire their lasers
until you are within a certain range. Punish their stupidity by lasering
them one by one at the same place. There are 18 for you to deal with.
Level 23
Remember the level 10 laser ship I mentioned earlier? Now you can meet
him. He looks just like an advanced attack ship, but with a blue symbol
in the centre. This guy can also use convergance discs, long range torpedoes,
and electrostatic orbs. Along with him is a cluster of asteroids and a
plasma relay. Even though the briefing states that the ship is using its
lasers on asteroids, it immediately uses them on you! Once he’s
toast, you can just take your time destroying the asteroids and collecting
the plasma relay. If you plan to use the plasma relay on ships and turrets
with reflective shields, forget about it since the relay will reflect
and possibly come back at you!
Level 24
We have a new bomb added to the game, but this time it belongs to the
aliens. Vortex Bombs as stated create a black hole that will collapse
and explode. If you are caught in the blast radius, you will be given
moderate damage with a power faliure. These bombs will be detonated by
your presence or by being shot. I have counted 15 bombs, where just three
explosions in quick succession will destroy you. To actually complete
the mission, you must destroy a particular 4 bombs.
Level 25
This is one of the more chaotic levels in the game. Assisted by two Class
B Starfighters, you wage a battle against groups of enemy ships. These
enemy ships include defence ships, stealth ships, and mine layers. You
will be set upon a small group at the start, but a massive and lethal
group are on their way. If you have noticed, the defence ships have level
8 lasers. The ships have been upgraded and you can tell by the alien symbols
on the hull have changed. Apparently, the more complicated the figure,
the more sophisticated the ship is (this includes turrets, with a slight
colour change added).
Level 26
Remember the second cargo ship we destroyed? It happens that these heat
discs are made from the same kind of powder: Xandelevium. These heat discs
act similarly to convergance discs, except for a shorter locking range
and less damaging. There are also four basic turrets hanging around and
another 2 long range laser ships. The discs are relatively easy to evade
since they travel slower than convergance discs. I don’t think that
the turrets deserve the term “basic” anymore.
Level 27
If you thought advanced turrets were easy, then would you still think
it is easy once the short range torpedoes are replaced with long range
torpedoes? Two advanced attack ships and four advanced turrets will be
guarding the long range advanced turret. All turrets have reflective shielding.
There are also 6 orbs sitting in the middle of the turrets. Level 6 lasers
can be shoot beyond 1000 units, the locking limit for long range torpedoes.
Level 28
When you played levels with allies, you may realize that the Class B Starfighters
had the same laser level and speed as you did. Now they are enemies to
you and still have the same weaponry as you do! The Class Bs will be the
main problem for you as they are near matches to you. They also like to
fight like speeders. There are also two long range attack ships, and strangely,
they have the same speed as you do.
Level 29
Wait a minute. Speeding to reach a location in space for some important
purpose whilst getting shot at? I think we’ve gone through enough
of this. This time, however, everything is thrown at you from defence
ships to long range advanced turrets with the exceptions of reflective
shield ships and basic turrets. Yes, it includes black hole bombs. Once
again, the only thing we will be doing is running away. If you keep maintaining
speed, you can speed past the black hole bombs before they explode. The
long range turrets guarding the wormhole may cause a delay, but you should
be able to escape.
Level 30
Here we are, the final level. Beat this level and you will be given the
glory of defeating the aliens of this game. When you start out, collect
the weapons that Star Command so considerately left you. Then, lead your
allies onward to wade through the waves of enemies unleashed at you. Just
keep methodically destroying ships and turrets and you will come across
the alien base. By now, either all of your allies are crippled or one
or two are gone. In that case, just use them as a distraction while you
plant a PCB on the base. The thing costs 3000 credits, but it will save
you time in the destruction of the base. If you can’t afford it,
use up all of your weaponry since it will go to waste if you don’t
use them. Remember that the space station’s shields will recharge
over time. Once you destroy the base, enjoy the ending cutscene. Note
that there are unlimited numbers of basic defence ships and advanced attack
ships. Also, defence ships will continually spawn, while advanced attack
ships will spawn one by one for some time, then stop, then start again.
There are also 2 stealth ships, 2 reflective shield ships, 2 long range
advanced turrets, 2 mine layers, and 2 heat disc ships. These 10 ships
combined with the advanced attack and basic defence ships will make it
seem like the waves of enemies in level 15.
Congratulations! You have completed Starfighter!
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